SilkPosition

constructor(blockPos: BlockPos, worldIdentifier: ResourceLocation? = null, pitch: Float = 0.0f, yaw: Float = 0.0f)(source)
constructor(vec3i: Vec3i, worldIdentifier: ResourceLocation? = null, pitch: Float = 0.0f, yaw: Float = 0.0f)(source)
constructor(vec3f: Vector3f, worldIdentifier: ResourceLocation? = null, pitch: Float = 0.0f, yaw: Float = 0.0f)(source)
constructor(vec3d: Vec3, worldIdentifier: ResourceLocation? = null, pitch: Float = 0.0f, yaw: Float = 0.0f)(source)
constructor(entity: Entity)(source)
constructor(chunkPos: ChunkPos, worldIdentifier: ResourceLocation? = null, pitch: Float = 0.0f, yaw: Float = 0.0f)(source)
constructor(chunkSectionPos: SectionPos, worldIdentifier: ResourceLocation? = null, pitch: Float = 0.0f, yaw: Float = 0.0f)(source)
constructor(x: Double = 0.0, y: Double = 0.0, z: Double = 0.0, worldIdentifier: ResourceLocation? = null, pitch: Float = 0.0f, yaw: Float = 0.0f)(source)