PlayerEvents

Types

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open class PlayerEvent<T : Player?>(val player: T)
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open class PlayerQuitDuringLoginEvent(val gameProfile: GameProfile?, val reason: Component)
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open class PlayerQuitEvent(player: ServerPlayer, val reason: Component) : PlayerEvents.PlayerEvent<ServerPlayer>

Properties

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Called after a player has received all login information from the server.

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Called before a player receives the login packet from the server.

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Called before a player leaves the server. Will only be called when a player who was fully in-game leaves the server.

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Called when a player disconnects in the configuration phase. This is the phase between login and actual game join.

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Called when a player disconnects during the login process.