mcCoroutineTask
inline fun mcCoroutineTask(sync: Boolean = true, client: Boolean = false, scope: CoroutineScope = if (sync) { if (client) mcClientCoroutineScope else mcCoroutineScope } else silkCoroutineScope, howOften: Long = 1, period: Duration = 1.ticks, delay: Duration = Duration.ZERO, crossinline task: suspend CoroutineScope.(task: CoroutineTask) -> Unit): Job(source)
Allows you to use coroutines for tasks, both repeating and non-repeating.
Return
the Job for this task, which is cancellable
Parameters
sync
if true, the coroutine will be executed by the Minecraft main thread
client
if true, a dispatcher for syncing with the client main thread will be used
howOften
specifies how often the task should be executed, for infinite execution use infiniteMcCoroutineTask
period
the duration between each "round" of execution
delay
the delay before the first execution begins
task
the task which should be executed